GAEL RIAL

Graphics Engineer & High-Performance Systems Architect

:: CORE: C++ / Vulkan / Java
:: SHADING: HLSL / GLSL
:: STATUS: Rendering...
01 // WORK
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INDEXING COMPLETE 7 ITEMS FOUND
VIEWPORT: READY
02 // LOG

System Log

A chronological record of professional roles, academic milestones, and key engineering contributions.

[09/2016 - 06/2018]

Science Baccalaureate

Auga da Laxe High School

[09/2018 - 07/2022]

Dual Bachelor's Degree in Game Design & Development + Computer Engineering

Universidad Rey Juan Carlos

Awarded best academic record in the Computer Engineering program. Earned 8 distinctions (matrículas de honor), including both final degree projects.

[09/2022 - 07/2023]

Master’s Degree in Computer Graphics, Games and Virtual Reality

Universidad Rey Juan Carlos

Awarded 3 distinctions (matrículas de honor).

10/2023 - PRESENT

PhD in Computer Graphics and High-Performance Computing

Universidad Rey Juan Carlos

Ongoing doctoral research focused on real-time visualization techniques, GPU-based geometry generation, and symbolic representation of complex scientific structures. The work is being developed within VG-Lab, in the context of scientific visualization and neuroinformatics.

[02/2022 - 07/2023]

External Internship - Visualization development for the Human Brain Project

URJC - VG-Lab (Visualization & Graphics Lab)

Development of scientific visualization tools using C/C++, CMake, Boost, and Qt. Notable contributions to applications such as ViSimpl and SynCoPa. Version control with GitLab and GitHub. Additional use of Python, Java, JavaScript, and TypeScript for specific tasks.

[11/2021 - 02/2022] | [07/2022 - 09/2022]

Collaboration - Technology development for the Human Brain Project

URJC - VG-Lab (Visualization & Graphics Lab)

Developed AcuteRecorder, a Qt-based tool for selective recording of application UI sections. Created ParticleLab, a library for OpenGL-based particle generation with high efficiency.

[07/2023 - PRESENT]

Permanent role in graphics and visualization development for Visualization & Graphics Lab

URJC - VG-Lab (Visualization & Graphics Lab)

Ongoing development of visualization technologies, building upon prior internship and collaboration work. Over four years of experience in the group, contributing to research and tool development in the context of scientific visualization.

03 // COMM

Let's work together. Let's work together.