Neon
Neon is a C++20 multiplatform graphics engine easy to integrate in graphic applications.
Graphics Engineer & High-Performance Systems Architect
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A chronological record of professional roles, academic milestones, and key engineering contributions.
Awarded best academic record in the Computer Engineering program. Earned 8 distinctions (matrÃculas de honor), including both final degree projects.
Awarded 3 distinctions (matrÃculas de honor).
Ongoing doctoral research focused on real-time visualization techniques, GPU-based geometry generation, and symbolic representation of complex scientific structures. The work is being developed within VG-Lab, in the context of scientific visualization and neuroinformatics.
Development of scientific visualization tools using C/C++, CMake, Boost, and Qt. Notable contributions to applications such as ViSimpl and SynCoPa. Version control with GitLab and GitHub. Additional use of Python, Java, JavaScript, and TypeScript for specific tasks.
Developed AcuteRecorder, a Qt-based tool for selective recording of application UI sections. Created ParticleLab, a library for OpenGL-based particle generation with high efficiency.
Ongoing development of visualization technologies, building upon prior internship and collaboration work. Over four years of experience in the group, contributing to research and tool development in the context of scientific visualization.